Can I change the direction of a scalar material fill?

Hey everyone,

I’m working on my hud, and trying to get two half circles (for the moment, eventually hoping to be able to shape them a little bit more to “fit” the element they go “in” better). As you can see below, I have one, however, it fills left to right, and I really need to fill it top to bottom. Is anyone aware of a way to do this within BPs?


any ideas at all on this from anyone?

Hi, so here is my approach:

  1. you have to mask the texturecoordinate acording to your direction… in my case from left to right. If you want up/down you have to mask the G-Channel
  2. i use the if to make a hard edge where i can multiply with the opacity and the color…

hope it helps…