Can I change rotation order of the bones in Unreal?

Hello I am working on use Correctives shapes, but I want to setup everything with control rig, my question there is an option to change the rotation order of the bones, in unreal or can I import a different rotation order from a DCC like Motion builder.
so In that way I can select just one axis to drive an specific morph target or corrective, shapes,
because I am getting some problemes specially in the shoulder.

Yep, there’s a node within Control Rig called To Euler ( from a Quat ) that allows you to change the rotation order.

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ok thanks but that output node is the orientation vector?
, not the rotations values right?

The output is the Euler axes rotation values, not the orientation vector.