Moving the pivot point is what you want You’ll find as you move the pivot around the way the actor scales changes as you describe.
But it’s much easier with
because you can bake it into the actor. Doing it in the engine is like pulling teeth…
Moving the pivot point is what you want You’ll find as you move the pivot around the way the actor scales changes as you describe.
But it’s much easier with
because you can bake it into the actor. Doing it in the engine is like pulling teeth…