Hello.
First of all, I´m not asking for the “PIVOT / SET PIVOT OFFSET HERE” option…
said that:
I have a level that i´m developing, it is huge, and i Need to resize several times to make it fit, as everybody knows, when you change geometry’s size, it reduces size from both sides of the geometry
for example, size is x=1000. I reduce it to 800, it will remove 100 from left, and 100 from right. Also location is based on geometry’s middle point, so I need to move this by adding (reduced size / 2) to move it back to the right place… anoying…
The problem with this, is that every time I need to resize, I also need to move the geometry from the place that was already ok, causing that I need to do twice effort every time I resize.
question:
What I want, is what any graph designer software does, vertice (0;0;0) should be top left corner, if I increase 200, it should be 200 at the right. Also location should NOT be center of the mesh, should be top left corner as well.
Is there a way to change Unreal to work like this? I´m expecting to see a configuration in the editor preferences, but I can´t see anything like that
Thanks for any help.