Can I change or redirect a blueprint input pin name?

I want to change a blueprint function node’s parameter/input pin name, while avoiding this situation:


This is on a static factory/create function for a Gameplay Ability Task. UPARAM display name isn’t doing anything:

static void SomeFunction(UPARAM(DisplayName="New Name") bool bOldName);

Can I use the CoreRedirects system (or something else…?) to change the name of the pin without breaking existing blueprints?