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Because i love C++… i leave Unity because Unreal use C++… and Godot has its own language.

I don’t need the 50% of the features unreal has.

In fact, I think EPIC should make different versions (Games, Cinema, Architecture).
A game developer doesn’t need cinema and architecture stuff.

The problem is Unreal has bugs iin the most basic and essential things for games.
They are not even new features.

For example, I have been waiting for years for Online Services to work.
Epic advised against using Online Subsitem anymore since UE 4.27 version.
However we are on version 5.6 and it probably doesn’t work yet.

Why new features if they don’t work anyway?

  • Those of us who make games need high-performance particle systems.
  • We need multi-threaded systems for better performance.
  • We need design patterns for more efficient and easy coding.
  • We need the engine not to crash with DirectX 12
  • We need compatibility (we can’t code the whole game every time Epic goes to the bathroom)
  • We need blueprints to not break from one version to another.

I can go on like this all day.

As you can see the problems are about very basic and fundamental things.
They are not about quantum computing features.

We just need the minimum to work well. But it doesn’t.

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