Can I change collision on assets?

Hi, in UEFN I want to make Fortnite assets larger than regular, but the collision will be larger as well. This way I can’t walk up close to the asset. Is it possible to change the collision? All assets (first time in UEFN, so maybe I’m wrong) are read-only, so not sure if I can change anything.

Thanks!

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Hi Madioxx, Welcome to the Forums,

If you scale up an asset the collision will also increase. You can visualize the collision with Show → Collision

Also, if you want to add extra collision, you can place blocking volumes.

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it’s not possible to modify the collision on Fortnite assets, only on assets you have imported or created yourself

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Do you know if its possible to set a collision on either a static mesh or blueprint so it gets destroyed when a vehicle hits it?

Hi EOS Games, Welcome to the Forums,

Yes, that involves turning it into a Prop.

Also, when looking that doc up I noticed a relevant collision doc.

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Thank you. We ended up finding that adding a static mesh to the Blueprint would make it indestructible so we removed our static mesh we added which fixed our issue of the prop not breaking!