I am sure it will cause more problems as I go forward with the project but for now the first thing that annoys me about it is; My character is using physics animation, wiggles around as it moves and interacts when hit around, but this capsule component is not letting me smash my character to wall so I can(t) fully experience the wonders of physics ![]()
How can I set my skeletal mesh’s collision channel independed?
Right now character’s libs etc. works and physically interacts fine, but it still passes tru when I set capsule collision ignore.
I opened a new question (topic) that is also includes this regard, if you wanna help UWU