Can I change Audio frequency multiplier on the fly

Hi guys,

Can someone please answer this, I absolutely need it to make the next game.

When I try to change the High Frequency Gain Multiplier, I have to wait until the Cue has finished playing for it to take effect (hence why I have the delay).

The problem is that I want to change the cue whilst its still playing.
I can do it with volume and pitch on the fly but can seem to change the EQ???

I’ve used Timelines and Set Floats but nothing works at all, I have to wait until the sound has finished for it to change.

Also, I can’t find low pass or Mid pass Multipliers in blueprint, Can that be adjusted at all? It seems like an extremely basic tool to need but I just don’t have those options.
I hope someone can help me.

Thanks NJ :slight_smile:

As far as I’m aware the only way to have an EQ, and it’s a very basic one, is to apply a SoundMix on the sound class your sound belongs to.