Can I call a custom event from inside an animation blueprint?

Hey,

I’m trying to reset my animation blueprint after possessing another character and then re-possessing.

I’ve tried calling a custom event from inside the character event graph (which comes from the ABP). The print string in the event graph shows it is being called, however the print string in the ABP shows that it isn’t.

If there are other ways to go about this I’d be very grateful to know.

Thanks,
Miley

This was my fault, the Anim BP reference was empty, casting to it fixed the issue.