Hello. I want to combine 2 textures into one - for example I want to use RGB channels from Base Color texture and pack Height texture into alpha channel. I can do it with texture graph:
But what should I do, if I need to pack 10 or 100 textures? Does texture graph supports bulk channel packing? Or there is another free plugin for that purpose?
It’s cool video, but not exactly what I’m looking for. As I know UE5 have a simple option which will reduce the number of draw calls to 1, but we won’t get 4K 120 FPS or fastest loading. What I’m trying to do is reduce the number of textures my project loading.