Hello all!
I’m working on mac.
When I install UE4 from Epic Games Launcher, it builds an ios-version of a game well.
But when I compile UE4 from source, it can not build an ios-version of a game.
I always get the same error:
…
UATHelper: Packaging (iOS): clang: error: linker command failed with exit code 1 (use -v to see invocation)
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (iOS): Took 18,927393s to run mono, ExitCode=6
UATHelper: Packaging (iOS): UnrealBuildTool failed. See log for more details. (/Users/yurembo/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-UnrealPak-Mac-Development.txt)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: AutomationTool was unable to run successfully.
PackagingResults: Error: Unknown Error
Does anybody know a solution of this problem?