What I hope to accomplished is to allow my players to import their own audio files into the game from a section in the options menu and be able to listen to that audio in game. Is there a way I can browse files on my computer and search for audio files from within the game using blueprint?
I have no blueprint screenshots to post of my progress because I honestly have no clue how to approach this task. I need help!
If you add the functionality of filebrowsing to c++ and expose as a blueprint node and create a gui for it all, it’s possible.
There is a very limited file access to disk content as default from UE4 blueprints as far as I know.
I had to do this via C++. As far as I know, only Rama’s BP node pack offers disk access, and even then it’s only to write a text file.
When I wrote my own C++ handler for loading a text file, I just opened up Rama’s node and modified it to meet my needs. It’s a little cryptic at first, especially so if you don’t have any programming experience at all, but it can be deciphered.
I’ve heard a lot about some of the things Rama has done, but just have never looked into it. I’ll definitely check it out though! I’m sure it will all be a challenge, but I’m up for it! If I get it done I’ll try to post my results so others can benefit from it as well!
Thanks again guys!