I know how to do it with “set view target with blend node” but what if I need to use it with two cameras in the same actor like activate another one then blend to it smoothly
Hi Makadl,
One approach would be to use 2 child actor components. (Where the child actor is just a BP with a camera in it)
I was able to find a post I made not too long ago about this Change from topdown and first person controls UE5 - #3 by Astrotronic
Let us know if you have any troubles with this setup.
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thanks