Can I blend between two cameras in the same actor?

I know how to do it with “set view target with blend node” but what if I need to use it with two cameras in the same actor like activate another one then blend to it smoothly

Hi Makadl,

One approach would be to use 2 child actor components. (Where the child actor is just a BP with a camera in it)

I was able to find a post I made not too long ago about this Change from topdown and first person controls UE5 - #3 by Astrotronic

Let us know if you have any troubles with this setup.

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thanks