Thats maybe a stupid question, but I would like to understand it before I buy some 3D model of the character and run into problems
The essence is quite simple: I have already started to navigate well with blueprints and everything related to the scene, but in the near future I plan to move on to the dialogues of characters and immediately raised the question of the simplest animation of the conversation.
I have body animations for dialogs, however the characters should at least open their mouths. I understand there are two options: skeletal face animation and morphing for faces.
I found a couple of interesting 3d models for myself in marketplace, but I suspect they are all tied to the standard unreal engine skeleton rig which dont have face bones, right? So:
- If model dont have face bones what should i do? Open model and add head + bones for that purposes?
- Can I do all this on my own without going deep inside Maya and stuff?
- If that possible, can I separately attach a head model to this body as a mesh and animate it?
If I can “attach” a model of the head to the body inside the actor and animate it separately: could you recommend some extremely simple way to create an animation of the movement of the lips?
Just to clarify: I do not plan to make a cutscene with a close-up view of the face, I need something very simple.