Can i attach my actor blueprint to ai's line trace? (4.27.2)

Hi, I made an actor blueprint , added collision component, projectile movement component and niagara effect. My ai casts a LineTraceByChannel. Is there any way to attach my blueprint to follow the trace? It is important becouse my ai’s linetrace has some offset (i added rotate vector with a random float to the end of the traceline, so the ai wouldn’t always hit the player with the trace). Thanks.