Hi everyone,
I am using Cascade to make a mesh emitter for a projectile attack. Want to spawn a mesh and fire it at an object in the world. I want to have my other particles and ribbon effects to follow the mesh as well. I have watched many tutorials, but most of them have ribbons follow another sprite emitter which works, or fires just the mesh emitter and I can’t use the other parts of my effects (emitter to fire from and the explosion effects). Also, I have tried attaching the effect to a socket and to an actor, but it is not working. Are there some good resources to make this happen.