Same as title. I want to attach the guard spawned by spawner to player. And every single frame player move, the guard still attached to him. How do you do?
You could use the guard_spawner_device.Hire(:agent)
method
Same as title. I want to attach the guard spawned by spawner to player. And every single frame player move, the guard still attached to him. How do you do?
You could use the guard_spawner_device.Hire(:agent)
method