Learning UE4 from scratch (For university project, long story short I used Unity but it turns out the artists and programmer I’m working with use Unreal)
Anyway, I was wondering how to plug this into a progress bar of sorts. I followed some tutorials but could never work out how to tie this into a dynamic bar.
Thanks in advance,
Can I assign this material to UI?
Yes, looks fine at a glance. What’s the problem with it?
You wouldn’t plug it into a progress bar per se because the material is a circular progress bar. Well, it’s emulating one.
- create a Dynamic Material Instance (in the widget or in the player)
- assign the DMI to a border / image (Set Brush from Material)
- manipulate the exposed scalar to set the value
Should work like a charm.
If you need more details, do tell!