Can I animate my gun without having any first person arms?

I’m quite new to using Unreal Engine and I want to make my gun animate without having any arms for it to attach to. I have attached it straight to the camera in my first person blueprint but can’t find a way to add any animations to it like that. Any help would be appreciated.
image_2023-12-13_200356217

Looks like you attached the BP itself as a child of the camera, while usually you would attach the skeletal mesh as a child of the camera, and on that skeletal mesh assign an Animation Blueprint where you can set all the different state machines and animations.
The alternative way would be to have both the FP_Character BP and the Silenced_Pistol BP open in two different window, on the Silenced_Pistol BP set the AnimBP to the skeletal mesh, but having everything inside the FP_Character will be more convenient.