Ive attached 2 images for your reference. I have probably a really silly question [Im only 3 months into unreal, and just started taking learning/and appreciation of what actor components are and for.
In my example (see screenshot if u want more details of my example) where I have a bag, a shirt, a vest, any type of clothing that i was to find and wear in the game… In a primitive form i would need a BP master just like my backpack master for every item and Im trying to acheive having ALL equipable items fed from one BP.
Now my sillyquestion… Now I know I a can add an actor component to this bp which may help with my organisation of structs/dt/enums to call upon that mesh and give it the relevant data, and to also maybe handle some replication — But do these actor components, work the same as they do on my Player character???
- I have only EVER added them to my player (such as components from marketplace etc)… can i use them the same on my wished BP"Master"…
My second part of “should I”… well, is this the best approach to my problem? are there better/easier ways I can look into?
kind regards…