Whenever I rotate a geometry box brush, the transform tool will not align with the new orientation of the brush, even when world settings have been changed to local settings. How do I get the transform tool to align correctly with the grid of the local box brush instead of the world grid?
Thank you for the feedback. This is a known issue that our developers are currently working on. As a workaround you could Create a Static Mesh out of the BSP and then the Local Transform will work.