Can i add my custom scalabity settings?


I am using 5.6.1 and I want to add my own settings to the scalability settings, can I do that?

Hello @Unreal_Programme ,
If I’m not mistaken, the short answer is no.

What you can do, however, is add your own values by extending the engine’s scalability settings, as explained in the documentation.

This means that when you select a quality level (Low, Medium, High, Epic), the variables you defined within that group will also be applied automatically.

However, these configurations will not appear as new options in the Scalability panel shown in the editor. In other words, you can create custom settings, but they will work internally, associated with existing groups (such as Effects, Textures, etc.).

For example, if you add cloud-related settings under TextureQuality or EffectsQuality, whenever that group changes, your cloud values will be applied as well.

Since this is not directly visible, what you can do is create an Editor Utility Widget to serve as a reference. There, you can have a clear view of which variables you added and which quality level they correspond to.

To create it, you just need to create an Editor Utility and customize it however you like.


In this example, I used a ComboBoxString with the five configurations (Low, Medium, High, Epic, and Cinematic) and the following code


(all the options shown in the UI are available to be used in the code).

Then, to run it, you right-click and select “Run”, which will open a window where you can change the settings however you want.


This way, you maintain control and clarity over how your custom configurations are being applied within the Scalability system.

Hope it helps!

Hi, I can do this using the editor utility. I just wanted to know if it was officially possible to do this in the zoom window. Now I understand)