My question is Can i add a capsule or something like that in the NPC animation blueprint so that when my playable character enters it the NPC changes its animation and when i leave it the NPC plays its basic animation, I have tried to add a capsule component and add to it when character begin overlap node but I couldn’t find that instruction to add the capsule. If it is impossible to add a capsule then is there is anther solution or way to change between the NPC animations.