In the blueprints or c++ how to add a shape cylinder (no capsule) to use as pawn/collision, because i only see a Box/Sphere/Capsule ?
This is not possible I’m afraid. PhysX does not support a ‘cylinder’ primitive because they are tricky and computationally expensive to collide. One option is to use a static mesh with simple collision that approximates a cylinder.
UDK use PhysX and have cylinders? and UE4 no? bad news.
UDK didn’t fully support cylinders. We never actually swept a cylinder when the player moved, we swept an axis-aligned box instead. Also cylinders could never be rotated, they always had to be upright. What is the problem you are trying to solve?
I like use a cylinder in the character pawn instead of the capsule like in old games, i don’t need rotate the cylinder, but with box I can do this?