Hello, i want to know of there is a way to use masks to reveal morph targets. Instead of using 0 to 1, can i use a black and white mask to activate the morph locationally?
I need to deform a mutant body based on the area hit. I know there are plugins that displace the area that has been shot and deform the mesh, but i need to deform the mesh not along normals without any constraints, but towards the morph target, a pre made mesh. Similarly to dead islands 2 F.L.E.S.H. system where they have a meat man inside the mesh.
My alternative solution is to resculpt the mesh (healthy body) into a desired form (Damaged body), then bake a displacement map, so that i can transform the body into a damaged body. I plan to do that by placing a mask on a area that has been hit by a bullet, which would reveal the displace information. The issue is in the displacement map that im getting, it doesnt work properly, hence why i want to do it with masking the mroph targets.
Thank you in advance!