Can I activate morph targets with masking on specific body parts?

Hello, i want to know of there is a way to use masks to reveal morph targets. Instead of using 0 to 1, can i use a black and white mask to activate the morph locationally?

I need to deform a mutant body based on the area hit. I know there are plugins that displace the area that has been shot and deform the mesh, but i need to deform the mesh not along normals without any constraints, but towards the morph target, a pre made mesh. Similarly to dead islands 2 F.L.E.S.H. system where they have a meat man inside the mesh.

My alternative solution is to resculpt the mesh (healthy body) into a desired form (Damaged body), then bake a displacement map, so that i can transform the body into a damaged body. I plan to do that by placing a mask on a area that has been hit by a bullet, which would reveal the displace information. The issue is in the displacement map that im getting, it doesnt work properly, hence why i want to do it with masking the mroph targets.

Thank you in advance!

I also like this system. I think this option should have been added to Unreal a long time ago. Using masks Texture in morph targets both in the editor and in runtime.

Set Morph Target with Mask Texture input Option

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