If you your desire character is Player you can access it from ‘Get Player Pawn’ function in blueprint. this function will return an actor and its required to a Cast.
Make sure the Variable is set to public; and Compile the blueprint!
If you your desire character is Player you can access it from ‘Get Player Pawn’ function in blueprint. this function will return an actor and its required to a Cast.
Make sure the Variable is set to public; and Compile the blueprint!
Hi,
I made a blueprint from the character class and created a variable in it and i would like to access that variable from another blueprint.
The classic tutorial:
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/BlueprintComms/index.html
didn’t help (or maybe i missed something ?), because the character is a temporary actor and is only accessible at runtime (so not available as a default option for the target blueprint created in the working blueprint).
More generaly, is it possible to access custom variables in temporary actors from outside ?
Thanks for your time.
Cedric
Hello Taesiri, just perfect ! Thank you so much !
Cedric