Hello Unreal Community,
I am learning Unreal and I stumbled over a weird behavior. I did setup two levels. As you can see the scaling is off on the second level. I used the same manny(scale 1), same testmesh (scale 1), same playercharacter and gamemode on both levels. Manny should be exactly as big as the Player Character.
In both levels the meshes are directly placed inside the level so are not under any other object which could affect the scale. I can’t find the settings related to this issue.
Note: I tested a lot in my levels so I can’t exactly say at which point the scale was off but i could swear it was the correct scale before I started working on the Landscape but I could be wrong. But I guess that should’nt have any impact.
Thanks for your input!