Is there a way when importing .gltf format to set names of static meshes as “mesh“ instead of “node“. I export separate files that have linked mesh data and importing them creates static mesh duplicates.
"nodes":[
{
"mesh":0,
"name":"CubeObject",
"scale":[
3.115187883377075,
1,
1
],
"translation":[
0,
0,
-4.847078323364258
]
"meshes":[
{
"name":"SM_Cube",
"primitives":[
{
"attributes":{
"POSITION":0,
"NORMAL":1,
"TEXCOORD_0":2
},
"indices":3,
"material":0
}
]