Can .gltf import static meshes names as "mesh" instead of "nodes"?

Is there a way when importing .gltf format to set names of static meshes as “mesh“ instead of “node“. I export separate files that have linked mesh data and importing them creates static mesh duplicates.

"nodes":[
	{
		"mesh":0,
		"name":"CubeObject",
		"scale":[
			3.115187883377075,
			1,
			1
		],
		"translation":[
			0,
			0,
			-4.847078323364258
		]
"meshes":[
	{
		"name":"SM_Cube",
		"primitives":[
			{
				"attributes":{
					"POSITION":0,
					"NORMAL":1,
					"TEXCOORD_0":2
				},
				"indices":3,
				"material":0
			}
		]