Title says it all. Can Epic finally stop bloating this dumpster fire of an engine up beyond belief and start fixing things and actually implementing things that would help… you know… GAME DEVELOPMENT?
This engine is on a straight downhill path on the developers side and on the side of customers. It is performing incredebly bad even on highest end hardware because it’s features like Nanite and Lumen are everything BUT production ready.
Around 20-30% less performance with Nanite then without it (no matter how dense the mesh is and how many triangles i throw at it for testing, traditional LODs are ALWAYS faster and on top of that look better because Nanite introduces shimmering on geometry edges)
Another 20ish% for Lumen which adds nothing to the table that SSGI or SVOGI didn’t before it (which ran leagues better then Lumen does even at it’s lowest possible settings) and makes the image even more unstable because all of the weird light blotches it introduces.
Shader stutters because Epic is unable to make the simplest thing in a game engine happen, that being automatic shader pre-compilation. The engine knows WHAT it has to load and WHEN it has to load things, compile shaders on map load or when the game starts, AUTOMATICALLY and EVERY SINGLE SHADER.
Heavy reliance on TAA (because otherwise half of it’s effects are broken) or Upscalers + FrameGen (which nobody wants and nobody should be forced to use to archieve an acceptable performance)
And why FFS does this dumpster fire of an Engine need to recompile shaders EVERY SINGLE TIME I OPEN A PROJECT (which is often given how much this trash engine crashes), hasn’t this been fixed… i don’t know… after UE 5.0’s early access?
Either fix this ■■■■ engine to the point where it becomes actually usable again or keep it for Fortnite and Fortnite alone!
And also, stop combining the ‘Virtual Filming Cinema Stuff’ with the actual game engine, it just adds unneccesary bloat for something that 95% of developers/users will never use, just fork it the same way you did it with Unreal Editor for Fortnite.
Also also, fix the ■■■■ bloated plugins that are enabled by default that nobody uses, it’s just a further unneccesary step for every project to go in and disable 2/3rds of the plugins. The plugins should at least be set to a reasonable default when selecting the respective profile/template when creating a project. When i select a Desktop/Console template, i don’t want to have 20 or 30 plugins enabled that are only related to mobile device stuff.