Can dynamic material instance be used when level streaming?

Hey All. I learning about level streaming using blueprints and I was wondering if its possible to load a level and manipulate the material properties of meshes in that sub level. Is it possible to do this without having to add static meshes within the blueprint? FYI, I’m new to blueprints so apologies in advance if I do get the logic. Thanks for your time.

You can absolutely manipulate meshes in sublevels. But, then level needs to be loaded for that to happen.

Thanks! I have been trying to figure out a way to set up a blueprint for that. Is there a resource I could look into?