Is it possible to bring a destructible into sequencer and animate its fracture parameters, such as “explode amount”?
I know destructibles are usually simulated upon collision, but I want to use this as a motion graphics effect.
Cinema 4D R19 Title Animation Tutorial | Cinema 4D R19 Voronoi Fracture New Features - YouTube - much like this fractured logo.
It’s a very common technique for C4D, but I’m testing UE4’s real-time abilities in this area.
In sequencer I see nothing relevant to fracturing when browsing parameters.