Can destructible mesh parameters be animated in sequencer?

Is it possible to bring a destructible into sequencer and animate its fracture parameters, such as “explode amount”?

I know destructibles are usually simulated upon collision, but I want to use this as a motion graphics effect.
Cinema 4D R19 Title Animation Tutorial | Cinema 4D R19 Voronoi Fracture New Features - YouTube - much like this fractured logo.

It’s a very common technique for C4D, but I’m testing UE4’s real-time abilities in this area.

In sequencer I see nothing relevant to fracturing when browsing parameters.

İ think its not editable value. Its only for preview. You can choose this from component screen : Mesh Component (Sequencer) > Body Instance > Custom > Collision Enabled

Keyframe as 2 for waiting for simulation and keyframe as 3 where you want to start simulation.(You don’t need to add simulate physics trigger there.)