For you all can understand what I’m doing, I’ve made a panoramic render of an environment I’ve created. Then, I transformed the image to something different but keeping the sizes (I only changed the aspect of the image) and now I need to project this render above the scene. The problem is that the image I need to project with decals is 360º, but when I assign the material to the decal, it seems that there’s no option for it to be 360º. I need to project this around all angles like when I made the 360 render, but when I use it the image don’t go all the way and “collapses”. Do you know how to do it? I’m barely new to Unreal, so sorry for that!
I have been searching a lot, and now I’m a bit frustrated because I can’t find a solution to this problem. Furthermore, I know it’s possible because I’ve seen someone do it, but simply I don’t know how to do it because they don’t explain how they did it. I don’t know if it’s part of the blueprints, or if it’s something inside materials.
Thank you all in advance!