Hey,
Quick question.
Is there way to force custom time dilation to affect delays and timers?
Use case:
Set global time dilation to 0.01, player controller and pawn set custom dilation to 100. So they should act in normal speed. Timelines are working fine. But delays and timer works in slowmo.
Current workaround( far from perfect ):
Divide desired delay/timer duration by global time dilation. Works for timers activated after activating slowmo. Problematic with longer delays/timers activated before slowmo.