Can creature placers be used to make a WaveSpawner script in Verse?

Is there a way to call creature placers to spawn in verse? At the moment I’m calling a trigger that sends an event to the placer but I’m just wondering if I’m missing some kind of method that would make this easier. Also I can’t seem to spawn more then one Fiend at a time from the same placer? It always replaces the entity that was spawned when called again and I cant seem to find a setting to override this.

A placer is for one at a time, use creature spawner for multiple. You can ctrl-click on creature_spawner_device in verse to open the digest file and see all you need there

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Gotcha, The only reason I pivoted away from spawners is because im trying to make a dynamic spawning script, and yes, the spawner can be set in the device settings to spawn more then one, as far as im aware theres no way to change that spawn amount using verse so I cant dynamically increase it. Any ideas would be appreciated!

Not sure what you mean by dynamic spawning, but if you’re doing waves like zombies you can just enable spawners when the wave is active and disable them when it’s off.