I have some control rigged models that I am attaching to another actor by adding mapped skeletal mesh on pre-init on my main actor
Everything works great in game. However, if I use take recorder, arm my main character and view the recorded sequence, the control rigged element that should be attached to my main actor is somewhere far away from its socket attachment point!
My main goal is trying to render out the main actor with the control rig element attached to itself within BP, and not an attachment track. As I am wanting to retain the physics that control rig is providing.