Can control rig mapped elements be recorded in take recorder?

I have some control rigged models that I am attaching to another actor by adding mapped skeletal mesh on pre-init on my main actor

Everything works great in game. However, if I use take recorder, arm my main character and view the recorded sequence, the control rigged element that should be attached to my main actor is somewhere far away from its socket attachment point!

My main goal is trying to render out the main actor with the control rig element attached to itself within BP, and not an attachment track. As I am wanting to retain the physics that control rig is providing.

1 Like

Hi @zonfar2 , where you ever able to find how to record control rig controllers with take recorder? Thank you.

unfortunately not :frowning:

I feel your pain, Thank you