Can component item be carried over into level Sequence?

So I’ve got an object in my environment. I add a Rotation Movement component to make it spin infinitely. When I hit play, it is spinning as expected…but I’m creating a level sequence to render out a clip of the environment, and in the level sequence it is not rotating. Is there a way to carry over the rotation into the level sequence? I know I can keyframe the rotation in the level sequence, but there are a ton of these objects and I don’t want to keyframe them all…thank you!