Can cloth simulation detect the character's physics asset?

I’ve got a tassel on the end of my weapon and have it simulated using cloth simulation. The tassel interacts with the sword’s physics asset but I can’t figure out how to get it to recognize the character’s physics asset. Currently it just whips through the characters abdomen and arm at it’s discretion during movement. The sword asset is in its own actor blueprint and attached to the character via a socket on the character’s skeleton. I’ve attached a photo to help illustrate the problem, the part that is simulated is circled in red. Does anyone have any ideas on how to get this to play along?

You can’t. Cloth only interacts with the mesh it belongs to still.