… and pawns are the only thing I need to select.
Turn based tactical kind of thing. XCOM like.
I’ve spawned my pawns into the level, but I can’t click on them. I can click and focus on literally every other actor in the level, just not the pawns.
GetHitResultUnderCursorbyChannel ← doesn’t recognize my pawns
LineTracebyChannel ← doesn’t recognize my pawns
Both of these will go through the pawn and show that I’ve selected the landscape under them or the wall behind them. The LineTrace, when debug is turned on, goes off in a random direction, which makes no sense. My start trace is the camera world location and end trace is the camera’s forward vector multiplied by a float for distance.