We are considering using Unreal Engine 5 to build a planetary simulation. 64-bit is a mandatory requirement.
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Is chaos capable of handling physical simulation for hundreds of thousands of moving actors?
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Does chaos support multithreading?
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In case there is not support for multithreading, is it possible to launch several light-weight unreal instances to handle physics on the same server? The idea is to utilze hundreds of cores on a serve, we partition the world to several overlapping segments each running on a different unreal instance.
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Are there any ideas or guidelines for such situations?
Thanks in advance