Can chaos handle physics simulation for vast amounts of actors on a server?

We are considering using Unreal Engine 5 to build a planetary simulation. 64-bit is a mandatory requirement.

  1. Is chaos capable of handling physical simulation for hundreds of thousands of moving actors?

  2. Does chaos support multithreading?

  3. In case there is not support for multithreading, is it possible to launch several light-weight unreal instances to handle physics on the same server? The idea is to utilze hundreds of cores on a serve, we partition the world to several overlapping segments each running on a different unreal instance.

  4. Are there any ideas or guidelines for such situations?

Thanks in advance :slightly_smiling_face:

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