So, this is kind of mind boggling right off the bat, downloading assets in the highest or nanite quality will download and import assets with 8K textures into the project. One would assume, if the project had virtual textures enabled, Bridge would make the connection and import them as such – but unfortunately this isn’t the case. Is there something I am missing? Going through and manually setting each one of those massive 8K beasts to virtual texture is painfully slow, as for each one I check the box my editor hangs for a good 20 seconds.
Personally I’d love if you could grab nanite meshes and set the freaking texture res separately because 8k is kind of insane, even 4k is pushing it but doable with SVTs, but thats a whole other story.