Hi, I am using a blueprint only save game system. I have some basic stats saved, such as maps which hold personal record times for races:
If I add a new map to this save game class in the future and then update the game on steam, will the new variables be integrated without disrupting the .sav file?
For example, with a text file in source control we can merge changes into an existing branch without conflict, but this cannot be done with a binary asset. Is the .sav file able to be iteratively updated without destroying the users previous data? (assuming I am not changing what variables are already there, just adding new stuff)
Thanks for any help