My game was set up on 4.27 prior to transferring to Unreal Engine 5 and utilized a destruction system using apex destruction. The logic remains, but in Unreal Engine 5 Apex destruction has been deprecated in favor of Chaos destruction. I would like to use it as well, but I have so far found it to be very unstable and difficult to manage. Is it possible to “un-deprecate” apex destruction so I can use the logic/ destructible I’ve already made?