UDK uses PhysX 2.8.x which suport softbodies and cloth tearing. UE4 uses PhysX 3.x which does not suport those things yet. But it will suport it in it’s future versions
UDK uses PhysX 2.8.x which suport softbodies and cloth tearing. UE4 uses PhysX 3.x which does not suport those things yet. But it will suport it in it’s future versions