This blueprint doesn’t seem to have anything wrong with it.
“When the Empathy Button is clicked, add 0.1 to to the Progress Bar for Trust. If, the Fear Progress Bar is GREATER THAN 0, then it takes 0.1 from the percent of that progress bar.”
Unfortunately, the software seems to be teasing me - it takes 0.1 away when it is == 0 rather than stopping when it gets to 0. Can anyone help me?
It does. Never query widgets for their values. You want to store a value - use a variable, operate on it and push that into the widget. The only reliable way of getting value of a progress bar would be to use its onValueChanged
delegate - but that’s not useful here.