Basically the animation in blender looks fine, the feet don’t slip. After export into ue5 the bone stays perfectly still, but the feet slip. This is the same for all animations where basically the bone stays, and the character floats around.
I’ve tried telling the animation asset to ‘Enable Root Motion’ but it literally doesn’t do anything.
I also told the animation blueprint to ‘Root Motion From Everything’ and it doesn’t affect this whatsoever.
What can I do to fix this please?
It’s worth noting that I exported this asset into mixamo, it used the custom skeleton. Everything looked totally fine in the preview by mixamo and in blender. Suddenly it doesn’t work right back inside UE5