Can anyone tell me why my code is broken?

Um… let’s see.

I’m using an overlap event in my water volume blueprint - this seems to work as far as the character movement changing when in the water - slow down, drift, float…

No - for some reason IS SWIMMING isn’t activating when in water… I’m pretty new at this so please forgive my ignorance on this - and thanks for the help!

fig 1: Water Body BP
Fig 2: Character BP