Thanks in advance. I’m referring to when the camera gets too close to my character and I’m seeing in the inside of their mesh! What is this called? Easy to solve?
Sample URL: https://www.nleby.com/sample.mov
Thanks in advance. I’m referring to when the camera gets too close to my character and I’m seeing in the inside of their mesh! What is this called? Easy to solve?
Sample URL: https://www.nleby.com/sample.mov
probably camera clipping, usually you can solve this by having a collision sphere around the camera that blocks on its collision channel with stuff (the character) so that the camera is always a certain distance from anything it could potentially clip through. someone else probably has a better answer/solution though.
it is called camera clipping
usuallly you make adjustments to the"swing arm" settings to fix it.
sometimes just moving the can back a teeny bit fixes it
but if it happens a lot the pawn collision box has been mentioned