Im using a max script to help placement of my assets but when it is pasted into unreal the static mesh isnt actually assigned to the actor.
Begin Map
Begin Level
Begin Actor Class=StaticMeshActor Name=A11-0030 Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor'
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'/Script/Engine.Default__StaticMeshActor:StaticMeshComponent0'
End Object
Begin Object Name=StaticMeshComponent0
StaticMesh=StaticMesh'/game/fixtures/A11-0030.A11-0030'
StaticMeshDerivedDataKey="STATICMESH_34081786561B425A9523C94540EA599D_359a029847e84730ba516769d0f19427_08B81D3F4753513B93E720832A7E9708000000000100000001000000000000000000803F0000803F00000000000000000000344203030300000000"
RelativeLocation=(X=11320.2,Y=-194303.0,Z=0.0)
RelativeRotation=(Pitch=0,Yaw=0,Roll=0)
RelativeScale3D=(X=1.0,Y=1.0,Z=1.0)
End Object
StaticMeshComponent=StaticMeshComponent0
RootComponent=StaticMeshComponent0
ActorLabel="A11-0030"
End Actor
End Level
Begin Surface
End Surface
End Map
As far as i can see everything is fine. Sometimes i do get additional suffixes to the mesh name for no reason i.e. A11-0030 comes out as A11-0030_1122 in the static mesh slot.
Any ideas?
Thanks
Jack