I’ve been following along with this tut myself and it’s a great intro. I discovered a problem in UE5 that someone else answered for me in another thread. When you get to the 3:17 mark of that video and start trying to migrate assets from the medieval game environment map. You need to select “NO” on this screen:
There’s currently a bug in UE5 that will cause it to freeze up and quit responding if you select “Yes”.
So I checked this morning and that plugin had been enabled so that doesn’t appear to have been the issue. There were a couple of plugins related to water:
One enabled one not and both experimental. Not sure what the root cause is but hitting “No” on the screen I posted above is a workaround for the moment.